Bonus levels have an objective to gain as much additional score as possible in a limited time.
When player steps on a Block, this Block is counted, and player receives 110 score points.
Bonus level fully completed when player steps on every Block. In this case time bonus will be added to the score as well: 5 score points per every extra second remaining on the timer.
Bonus level can fail, and in this case player receives only the additional score they collected by stepping Blocks.
Bonus levels do not disturb the flow of the “normal” levels. When player enters the Bonus Exit, the level where this Bonus Exit is located is marked as successfully completed, and player is moved to the Bonus Level. When it ends (either by failing or completing it), player continues with the normal levels flow.
Only collectable items are allowed in Bonus Levels, no hazards or enemies.
Only Solid or Proximity Blocks are allowed in Bonus Levels. Proximity Blocks are not countable in Bonus Levels.