This article contains comprehensive description of all possible materials interactions in Neubo game world. Interactions with special items such as Jumpers, Fans or Ice/Lava are described in separate articles.
Player can have a form of any of these materials: Rubber, Wood, Metal, Stone, Glass and Paper.
Blocks can be one of these kinds of materials: Solid, Stone, Water, Sand, Glass, Paper, Proximity (and Reverse Proximity).
Player material also affects player movement speed, jump ability, its height and length, and player turning speed.
Jumps over one game cell. Jump height is standard.
Jumps to the next game cell. Jump height decreased.
Cannot jump.
Jumps over two game cells. Jump height increased (can reach over one world cell up).
For Glass player, there is an additional rule that allows player to land onto these items from any height without shattering:
For destructable Blocks, these items will prevent block shatter if player lands on any of these from any height, or steps on them:
For Sand Block landing (or stepping) onto any of these items will prevent it from starting its shatter timer.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.
Triggers timed destruction as described here.
Player can traverse block freely.
Can be jumped on freely.
Block shatters if player lands on it from the height of 3 blocks or more.
Blocks shatters under the player immediately.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.
Triggers timed destruction as described here.
Player can traverse block freely.
Block will shatter if player jumps onto it or lands from any height.
Blocks shatters under the player immediately.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.
Player will sink immediately.
Player can traverse block freely.
Can be jumped on freely.
Triggers timed destruction as described here.
Player can traverse block freely.
Block will shatter if player jumps onto it or lands from any height.
Blocks shatters under the player immediately.
Player can traverse block freely.
Player can traverse block freely.
Player will sink immediately.
Player can traverse block freely.
Triggers timed destruction as described here.
Blocks shatters under the player immediately.
Blocks shatters under the player immediately.
Player can traverse block freely.
Player will shatter if landed from the height of 3 blocks or more.
Player can traverse block freely.
Player will shatter if landed onto the Stone block from any height (including in-place jump up).
Player will sink immediately.
Player will shatter if landed from the height of 3 blocks or more.
Triggers timed destruction as described here.
Player can traverse block freely.
Player will shatter if lands onto the block from the height of 2 blocks or more.
Block will shatter if player jumps onto it or lands from any height.
Blocks shatters under the player immediately.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.
Player will sink immediately.
Player can traverse block freely.
Can be jumped on freely.
Block will not be triggered.
Player can traverse block freely.
Can be jumped on freely.
Player can traverse block freely.
Can be jumped on freely.